Senior Production & Character Artist with over 15 years of industry experience across games, film, and collectibles.
Currently a Senior Production Artist at PikPok, William’s background spans character creation and 3D asset development for high-profile studios including Lost Cosmonauts, Plastic Wax, and Floating Rock Studio.
His career began in 2009 at Weta Workshop as a Concept Artist before transitioning into 3D sculpting. Over a decade at Weta, he spearheaded digital innovation—serving as Head of 3D, 3D Digital Systems & Tech Manager, and Senior Digital Manufacturing R&D Specialist, bridging the gap between artistic design, R&D, and physical production.
Worked on multiple projects in Unreal Engine. Focus on Asset creation and shot work for trailers.
Worked on Path of Exile 2 trailer
Worked on multiple projects, UE 4, UE 5 and Maya modeling rendered in Max with Redshift.
Textures for character on Gossamer
Charactoer work on Flintlock game