Currently a Senior Production Artist at PikPok, William has recently been a Character Artist at Lost Cosmonauts and Plastic Wax and Asset Artist at Floating Rock Studio.
William's career in film and television started in 2009 in the Weta Workshop Design Department as a Concept Artist. Transitioning into the rapidly expanding Weta Workshop 3D Department as a Digital Sculptor by 2015 William took on the role of Head of 3D at Weta Workshop. 2017 brought about a change in role to 3D Digital Systems and Technology Manager, involved managing key relationships with software vendors, tertiary education providers and government R&D fund managers. Managing Digital Manufacturing R&D projects in the 3D Department had become an increasing part of the job which led to the role of Senior Digital Manufacturing R&D Specialist in 2019. William is in addition, extremely uncomfortable talking about himself at all let alone in the third person.
Worked on multiple projects in Unreal Engine. Focus on Asset creation and shot work for trailers.
Worked on a unannounced game trailer
Worked on multiple projects, UE 4, UE 5 and Maya modeling rendered in Max with Redshift.